fallenmystic
Tribune
I decided to abandon that character and start anew. Without a preset, I won't be able to fine tune its features easily and I don't like the look of that particular model. I find it extremely difficult to create an unattractive girl who would still look feminine and beautiful in my perverted sense, and the above model is clearly not an example of that.
I know it may sound contradictory, but I want my main character to look sufficiently unattractive to become a D-grade slave in my setting, but still attractive enough not to look masculine. It's especially difficult with cropped hairs and anorexic state of the character. Maybe I should take another shot and if it fails again, I'll just abandon the anorexic setting and maybe also give them longer hairs.
I made another important decision for my project, but it'll probably only understood by others who play with 3d tools. As I said eariler, my assets are intended to be used in a video game as well. But I gave up the idea for character models at least, because I found it requires too much sacrifice to the visual quality.
So, from now on, I'll try to create my main character as detailed as permitted my understanding of 3d design and my spare time. Technically speaking, it means that I'll use UDIM textures to give it sufficient resolutions to express subtle skin details in extreme close ups.
But before that, I'll need to solve my problem with finding the "good looking unattractive girl". So, it will be my immediate goal for my project.
I know it may sound contradictory, but I want my main character to look sufficiently unattractive to become a D-grade slave in my setting, but still attractive enough not to look masculine. It's especially difficult with cropped hairs and anorexic state of the character. Maybe I should take another shot and if it fails again, I'll just abandon the anorexic setting and maybe also give them longer hairs.
I made another important decision for my project, but it'll probably only understood by others who play with 3d tools. As I said eariler, my assets are intended to be used in a video game as well. But I gave up the idea for character models at least, because I found it requires too much sacrifice to the visual quality.
So, from now on, I'll try to create my main character as detailed as permitted my understanding of 3d design and my spare time. Technically speaking, it means that I'll use UDIM textures to give it sufficient resolutions to express subtle skin details in extreme close ups.
But before that, I'll need to solve my problem with finding the "good looking unattractive girl". So, it will be my immediate goal for my project.