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My attempt at creating a crux scene

Go to CruxDreams.com
Must say you've grown better every time you post something IMHO

Love the hairy armpits!
Thanks much for the compliment! You know I love hairy women. :)

I still think I'm not very good at 3d art. But I feel proud that I've been learning things and improving my skills pretty fast. This is how my characters looked two months ago:



I've certainly learned a lot of things since then, and I'll try to keep improving them.

2 tips
As for the blood it's liquid so make it a bit more shiny, less opaque and you are prolly good to go
For the hair.. More highlights, less shiny to get a more dirt/dusty hair look.
Thanks for the advice. In my opinion, however, I think the blood is already shiny and transparent enough except for the part on the cross, which was intentional as I wanted to make it look like it was absorbed in the surface and partly dried up.

This is how it looks like now in close up:

render9.jpg
(Now you know why I've always blurred that part quite heavily :) I need to work on the details later.)

As you can see how the underlying surface looks through the blood, it's quite transparent already. If I drop the opacity further, I believe it will probably just change to pink or orange in colour. And from the way light refects off its surface, I'd say it already has proper roughness value. A bigger problem I see is that it looks like the skin itself was swelled at the edges. I think I can fix that part by applying a level filter to the roughness channel to make the area smaller. I'll try that and see if it makes it look more real.

All in all, I think it's just that you can't make things like blood stream look real by painting over the skin. If I had sufficient time, I'd have probably modelled the stream using a meatball mesh to get things like the refraction effect. But I created this scene mainly to be used as a test environment in which I can work on the skin details. So, other WIP areas like the hands have higher priorities for me, as I won't probably use that blood texture in other scenes in future.

As to the hairs, I'm still trying to understand how the system works. There are quite many parameters which could affect the glossiness of hair strands, so I'm trying to figure out by trial and errors.

I actually want to make it more shiny, however, because I'd like to give it an oily, greasy feel, when the hairs left unwashed for long. I just don't know how to do it properly yet :)
 
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I don't know why some people find such images to be erotic, but here they are (with nails, this time) :p

bdsmlr-103628-Ynb1pTJ37i-og.jpg

(Sorry about the "fireflies," I forgot to apply the gloss filter but I'm too lazy to post process an WIP render to remove them by hand.)

bdsmlr-103628-1nScPxPvCM-og.jpg

(Images hosted on bdsmlr.com)

As far as faking the blood (drawing over the skin, rather than using a mesh) goes, I don't think I can make it more realistic than that with my current skill set.

Honestly speaking, many of the crux renders that I've seen didn't even use a roughness or normal map to depict the blood, so I suppose I can call the above renders as pretty "realistic" as they are :)

EDIT: Just checked them with my laptop... and everything looks like swimming in yellow paint... I really, really wish I had a better monitor.

EDIT2: I'm not really judging those who find such images to be erotic... I'm pretty sure many of them wouldn't understand why I find peeing, or hairy slave girls to be erotic, so we are even :p
 
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I don't know why some people find such images to be erotic, but here they are (with nails, this time) :p

bdsmlr-103628-Ynb1pTJ37i-og.jpg

(Sorry about the "fireflies," I forgot to apply the gloss filter but I'm too lazy to post process an WIP render to remove them by hand.)

bdsmlr-103628-1nScPxPvCM-og.jpg

(Images hosted on bdsmlr.com)

As far as faking the blood (drawing over the skin, rather than using a mesh) goes, I don't think I can make it more realistic than that with my current skill set.

Honestly speaking, many of the crux renders that I've seen didn't even use a roughness or normal map to depict the blood, so I suppose I can call the above renders as pretty "realistic" as they are :)

EDIT: Just checked them with my laptop... and everything looks like swimming in yellow paint... I really, really wish I had a better monitor.

EDIT2: I'm not really judging those who find such images to be erotic... I'm pretty sure many of them wouldn't understand why I find peeing, or hairy slave girls to be erotic, so we are even :p
I like girls that pee....especially under duress. ;)
 
For the blood

make the blood more opaque in the center and less at the edges?
with an opacity map?

Just an idea :)
 
For the blood

make the blood more opaque in the center and less at the edges?
with an opacity map?

Just an idea :)
The blood stream consists of two different layers of varying opacity already, just in the opposite manner as you described. But you are not wrong, because it seems that the blood stream/pool can look either way depending on its shape. I searched for a few references over the internet and found examples of both the cases.

In my setup, by the way, the center area is only slightly less opaque than the outline part, but it's as far I can make it transparent without making it look unrealistic.

Reducing the opacity of the blood further would not make it more realistic but it will simply change its colour to either pink or orange, depending the shade of the underlying layer.

It is because the blood is not really a mesh but just a fake paint layer on top of the skin (as pretty much everyone does when they need to add blood to their crux scene), which means reducing the opacity of one layer simply means mixing its diffuse colour with that of the underlying layer. And we can't simply mix two different colours to make them look like real blood.

This is how the blood on the character's hand looks like, if I decrease the opacity to 80 from 90 (the current value):

1592315695065.png
(Taken from Substance Painter, not in Blender)

As you can see, it's already beginning to turn pink, so the margin is pretty slim here. I may try something like 85, but I doubt it would make significant difference in render.

It's my current understanding that you'll need to use a real mesh or fluid simulation, if you want to make the blood more realistic than that.

If you have a render which shows more realistic depicion of (fake) blood, either from you or other artists, please share it with me. I believe I may learn new things if I could analyze such an example.

My name isn’t Dexter, but I’m certainly interested to know if there’s a better way to depict the blood in my works. :)
 
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XOEk7fW.jpg

(Image hosted on Imgur. The squirrel was kidnapped from here... don't worry she was more than happy to pose for the camera when I gave her enough acorns.)

EDIT: I just found that I made a typo, when I intended to write "in the making of this image", but I already delete the GIMP file as it was just a joke render... sorry about that!
 
I didn't plan to upload this, but last night I fell asleep while I was working on the hair so I got a render in the morning with full samples. I decided to share it as it is, after giving it an old photo magazine look as an experiment:

bdsmlr-103628-SJrA1JAxfe-og.jpg

(Image hosted on bdsmlr.com)

This looks quite foggy and reddish on my (shitty) monitor. But I assume it'd look better on other devices.

Edit: Just checked it on my iPad, and it looks just as foggy and a little bit less reddish now... well, I suppose that’s what experiments are for, to find out what works and what doesn’t before making the final result.
 
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Well, the more I look at them, the better they get! It is very realistic, with good natural bodily details. I see an oriental woman, somewhat mature, visibly suffering, but keeping up her defiance, in front of her tormentors.

Pics that stir for imagining a backstory.
Thanks again for the kind words. It means much to me to know that there are people who like my works. :) And I'd welcome any secondary creation based on my renders. So, if anyone is interested in using them for their stories or manips, please feel free to do so.

Today, I got stuck with some technical issues with my game project, so I spend time to do various experiments on my crux scene again. Notably, I think I finally found a decent way to make it look like an old photograph, which I've been trying to do for a while:

bdsmlr-103628-jXR1F90Q06-og.jpg

(Image hosted on bdsmlr.com)

I also made her pee while getting whipped, by the way. I tried to make her spray it all over the place, but it turned out that my poor old PC simply doesn't have enough power to apply the motion blur effect to fluid particles.
 
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Thanks again for the kind words. It means much to me to know that there are people who like my works. :) And I'd welcome any secondary creation based on my renders. So, if anyone is interested in using them for their stories or manips, please feel free to do so.

Today, I got stuck with some technical issues with my game project, so I spend time to do various experiments on my crux scene again. Notably, I think I finally found a decent way to make it look like an old photograph, which I've been trying to do for a while:

bdsmlr-103628-jXR1F90Q06-og.jpg

(Image hosted on bdsmlr.com)

I also made her pee while getting whipped, by the way. I tried to make her spray it all over the place, but it turned out that my poor old PC simply doesn't have enough power to apply the motion blur effect to fluid particles.
I am fascinated and awed by this meticulous search for what is right. Here creativity is born from self-criticism and endless effort. "Genius is 10% inspiration and 90% perspiration."
But I question the position of the nails in the hand. The muscles above the nails will not bear her weight; they will tear and she will fall.
To crucify, any carnixex knew, the nails had to go in under the heel of the hand, either directly under or an inch or two below between the bones. The tougher muscles at the heel of the hand are strong enough not to be torn through. Strong enough to hang on - and nails there would tear or scrape against several major nerves.
She could not be crucified with the nails in the upper palms.
 
Unsupported by the shackles the hands would rip, but you see those shackles right?
They give all the support neccesary, the nails in tje hands are just to make it more painfull.
 
I am fascinated and awed by this meticulous search for what is right. Here creativity is born from self-criticism and endless effort. "Genius is 10% inspiration and 90% perspiration."
Sometimes I feel I've spent too much time doing the same thing over and over while working on this character. But reading your comment ensures me that it may not be an wasted effort. Thanks much for the kind words! :)

But I question the position of the nails in the hand. The muscles above the nails will not bear her weight; they will tear and she will fall.
To crucify, any carnixex knew, the nails had to go in under the heel of the hand, either directly under or an inch or two below between the bones. The tougher muscles at the heel of the hand are strong enough not to be torn through. Strong enough to hang on - and nails there would tear or scrape against several major nerves.
She could not be crucified with the nails in the upper palms.
Unsupported by the shackles the hands would rip, but you see those shackles right?
They give all the support neccesary, the nails in tje hands are just to make it more painfull.
I don't know much about human anatomy, but I suppose you are right. I think it just shows my general ignorance and unfamiliarity of this particular genre of dark fantasy. I can easily imagine though, those who love the theme would be meticulous about such details, as I try to be regarding the technical aspects of 3d rendering.

The shackles could have been the solution, but they are not connected to anything at the moment. She's just wearing them on the cross because in my backstory (which is mostly shared with my story series) the collar and shackles are hammered shut with rivets when a girl gets enslaved, so they are only removed after she dies.

As I mentioned in above posts, the main reason that I added the nailing part was technical curiousity. So if I do similar scenes in future, I would most likely tie the girl up with chains and shackles and it wouldn't have such an errour like that. Thanks for the criticism! :)
 
Made another render from a different angle:

bdsmlr-103628-y6GFL9eHrb-og.jpg

(Image hosted on bdsmlr.com)

Some self-criticisms, or a reminder as to where I should direct further effort to improve it:
  • The wrinkles are simply horrible. They are either too obscure (e.g. on the palm) or way too strong (e.g. the armpit, including the black spots in the middle). I haven't found a way to properly draw wrinkles yet, so it should be my top priority now.
  • The skin - I really like how the recent addition of a displacement map and the tone variation layers makes it look much more realistic than it was before. So I don't find anything to be done for now (at least, in this part of the skin).
  • The whipmarks - it seems the idea of splitting them into 3 different layers was a sound one, but I don't find them to be very convincing. They look more like burn or scratch wounds than whipmarks. Maybe I could redo the middle layer to give it more smooth bumps and see how it'd compare.
  • The brand - I don't find it too convicing either, but I'm utterly out of ideas on how to fix it. Using the displacement map seems to be a bit too extreme, and probably won't work properly. Maybe I'll just make the letter area brighter and see if it would improve it.
  • The hairs - I like the hair as it is, largely thanks to Blender's excellent particle hair system. But I'd like to give it a more greasy, unwashed look, so I'll do some experiments to see if it can be done easily.
  • The nails - I mean, the nails on her fingers, not on her palms :) It's simply that I haven't textured them yet, so just don't look at them too closely! (There's a reason why I set the chromatic aberration level so high).
  • The blood - I know it looks fake. But as it probably won't be used in other scenes, I'll leave it as it is, at least for now.
  • The cuffs - Maybe I accidentally stretched it? The texture seems that way. I should check.
  • The elbows - I realize that I forgot to add darker areas around them, better fix it soon.
  • The palms - Human palms don't glisten like that! Need to increase the roughness a bit.
On a side note, Substance Painter has been extremely unstable and sluggish for me, so I can't really work as efficiently as I hope for. When I open up the project and select layers, it takes about 5 minutes to load and sometimes pauses for 15 minutes when I change certain things.

And it almost always crashes at some point, every time I use it. But saving the project would sometimes takes 5 minutes, so I can't do that very often... I wonder if it's because I have a lowend hardware, or because I run it on Linux.

I considered asking for the tech support... but they normally request the project file and I certainly don't want to do that... let's say, for their own mental health :p
I am so turned on by the hairy armpits!!
 
Just connect the shackles to the wood then!:)

Quickly now or she will rip her hands very soon!

Really thought the shackles were connected :(
 
bdsmlr-103628-EqjYxserxS.jpg


And a 'clean' version:
bdsmlr-103628-8RELzTbldd.jpg

(Images hosted on bdsmlr.com. And in case you don't know the context: 9gag.com.)

It's a repost of the images that I uploaded to the Coffee Shop thread a while ago. But I thought they really belong here for an obvious reason.

Also, I probably won't be doing any rendering work for another few weeks as I'm too busy with the coding stuffs on my bdsm game project at the moment. So I thought it wouldn't be bad if I bump the thread to squeeze a few more lik... *cough*... I mean, if I post something for those who may like my works.
 
A bit more serious render of the same scene. She was given a brief respite between whippings, which will last until she drops the whip:

5yWf2W5.jpg

(Image hosted on Imgur)

On the technical side, I tried to make it look like an old photograph this time, adding a bit of lens distortion and using a more natural contrast setting than the one I used for the previous renders. It blurs areas around the hands and feet, but it's fine with me since those parts haven't been textured properly yet.

I'm still having a trouble with my shitty monitor, by the way, so it should look much more yellowish than I actually intended. It's a problem I'll have to live with until I can replace my hardware for a better one.
Your images are getting scarily good. Just spotted you on Bdsmlr.....now following.
 
Your images are getting scarily good. Just spotted you on Bdsmlr.....now following.
Oh, it was you! I haven't promoted my bdsmlr.com blog since I've been using it mainly as an image host for the images I post here. So I was wondering how come I'm getting followers :) Thanks for the following and compliment!
 
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