Indeed.
It's much easier for vendors to make fantasy items, so they don't have to bother about authenticity. That's why there are so many fantasy outfits, vehicles etc.
Anyway the M4 Legionnaire outfit seems to be no longer available.
So did I. 60 or 80%.
I must have a look at that.
Only thing about ParrotDolphin's cloth materials is that they are all linen and shiny, so you really need to change the specular color to black and make the specularity zero to get them to look like cotton, wool, etc. But the cloth texture, mottled dirty appearance looks good and all you have to do to change the color is change the diffuse color setting to whatever you want. You can see the difference between the two renders attached: The first uses the ParrotDolphin cloth materials as-is, and the second is with the specularity removed.
And while I'm looking at these scenes, the walls of Sabina's cell use materials that I captured from Stonemason's Streets of the Mediterranean model. I don't know where he came up with these, but there's great-looking broken, dirty plaster, old brick, terracotta tile, etc., and it's easy enough to just save any of those you like and re-use them. Here's what the cell looked like originally, and here's the final version with a brick floor and dirty plaster walls.
And while I'm on this subject, there's a fresco on the wall that you can see in this picture:
The picture is not actually a part of the wall. I used a simple one-sided rectangle primitive object from Poser's library and put the fresco on that as a texture, then positioned it as closely as I could to the front of the wall, i.e. moved it in the X-direction in this case until it was 0.001 units from disappearing into the wall. All of the frescoes in the main room of the ergastulum are done the same way, as are the graffiti on the wall at the entrance.
Trying to incorporate those into the materials for the walls would have been a nightmare!