My first impression of your still renders way back was that these were supposed to be scenes from Hell, so yes, the red light worked well, but boy were they dark! Lighting very dark skin is challenging - it will only reflect the colors of light that the skin has in its color, so under some lighting colors it's going to look not only dark, but flat and without detail. One thing you can do is give the dark skin a specular color like maybe a blue or red, and raise its specular value so you get a little more shine off of it. Another is to maybe give it just a touch of ambient color, never tried that with dark-skinned characters and it may or may not give a good result. Yet another is to add a specular-only light to give a some gleam to their skin which you can adjust by varying the specular light's angle or changing the specular values of the skin.
I use a four-light setup for my own renders in general, where the scene is outdoors, and I use indirect lighting and ray-traced rendering. I have a sky light set to pale blue, a back light also set to a pale blue, both of these intended to simulate ambient light from a blue sky. I change the color of these to match whatever the ambient light color would be, so for the storm scenes, they are gray, and for night scenes they are a little darker blue.
Then I have a sun light which is usually set to a pale yellow for mid-day sun and more of a reddish color for early or late sunlight. For night scenes, it's either pale blue or I might not use it at all for firelight scenes where the fire is the main source of light.
The fourth light is a specular-only light which doesn't do anything except show reflected highlights, and that has to be positioned relative to the camera angle or else you either get no reflections or else you get more than you wanted.
And I add another very dim spotlight between my female victims' legs for crucifixion scenes, because otherwise there's too much shadow there to really show off their genitals.
Here are examples of a daylight, impending storm, moonlit night with firelight, and early morning scenes that I lighted this way:
For animation, you can't really afford the extra rendering time ray-traced rendering would add, so better to use depth-mapped shadows instead which it looks like you're probably doing. Doesn't change the lighting setup, just the rendering settings. I highly recommend the book "Digital Lighting and Rendering" by Jeremy Birn, it really answered a lot of my questions about lighting 3D scenes.