Nevertheless, I think that the technique at the moment still sets very large limits to a free image design. Two figures standing next to each other and looking at the viewer are still easy to do, but as soon as limbs are crossed, concrete objects should be in the picture, several different actors appear or a more complicated interaction (like a flogging) should be depicted, it becomes difficult.
It's doable, but admittedly challenging. So yeah, I agree with you.
I never insisted that AI tools - as we have them at the moment - are perfect, or even better than traditional alternatives like Daz3D in every aspect. Actually, I mentioned myself how constructing complex scenes, especially with non-trivial interactions between characters, remains to be the biggest remaining roadblock in the other thread.
But admitting such a limitation is something quite different from what you argued in your post above, quote:
With AI, it's completely different. I take a theme and formulate the prompt, play around with the settings, and enjoy what AI comes up with for me. But I don't feel at all like it's something that's legitimately mine. To be honest, it's something. And most of the time, it's better than anything I could make. But it's not mine.
Above all: it has nothing to do with what I had in mind before. On the contrary, I feel how the image I carry in my head is displaced by the results AI shows me. Since I realized this, my interest in AI has cooled a lot. I don't see how AI should have more fun than I do.
And you mentioned this while agreeing with NyghtVision3D's claim which categorically denies the feasibility of AI being a legitimate tool of art because it supposedly lacks "control".
Again, I never claimed Stable Diffusion is perfect or better than Daz3D in every conceivable way. But to claim that AI-generated images can't even be considered art
in principle because they involve no human creative process, you'll need a better ground than "it's difficult to make a certain type of scenes".
I think the chain in your image was the most difficult to make. There is the lora "on a leash" but I think the rest you had to do with Inpaint or even Photoshop. If it is different, I thank you very much if you explain how you managed to do it. I mean that without irony.
Actually, I consider that particular scene as a more or less "easier" kind among those involving complex interactions between multiple characters. Depicting the leash wasn't much of a hassle because I have my own Loras depicting slave collars and chains. I only chose not to use my Lora for the collar, in the end, because I felt it'd be better if the slave were wearing a dog leash instead to suit the overall theme better.
As you mentioned above, the difficulty arises mostly when characters interact with each other in a complex manner or when part of their limbs is hidden. But in this particular case, the only thing that can be challenging is depicting the hand that grabs the slave girl's hair (which is still perfectly doable with inpainting, by the way). The rest is just using ControlNets to fix the respective poses for the individual characters.
As an example of a composition which I found truly challenging, here's one of my WIP render that I haven't posted here since I'm not satisfied with the result:
As you can see, it involves a lot of hidden body parts and uncommon interactions (e.g. inspecting someone's teeth with a finger). I'm still trying to figure out what could be the best approach to overcome such a limitation, especially now I'm using a much more powerful tool than A1111 / SD.next (i.e. ComfyUI).
It would be great if you try to edit one of my scenes as I have attached here (once as a 3D version, once as a drawing) with your possibilities. I would be very interested to understand how this can be done.
I feel more or less confident that I'd be able to pull it off the first scene at least if I try. However I feel hesitant to spend several hours just to prove a point since I feel hard-pressed to find enough time to make renders depicting what I genuinely like. I hope you understand.
But I did a few AI renders involving a whipping in the past, like this one which I decided was not good enough to post on CF without a remaster:
I was about to test out my new base character asset made with Daz3D+Blender anyway, so I'll try to make it a whipping scene involving multiple characters when I have time to work on it.
Nice images, by the way