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Hornet1ba - My 3d Renderings

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It really is a good source of authentic sounds of pain. I extracted them all into a .wav file, then cataloged them all with their start and end point timing, what kind of sound, i.e. a moan, groan, scream, wild scream, etc. That way I could extract the sound I needed and place it where I wanted it in the animation soundtrack. The big problem is that video has a lot of echo that I never could remove. You can hear how it sounds in one of my animations on the Serpent's Eye download site.
There's a site where the Serpent's Eye animations can be downloaded? How have I missed this vital information?
 
It really is a good source of authentic sounds of pain. I extracted them all into a .wav file, then cataloged them all with their start and end point timing, what kind of sound, i.e. a moan, groan, scream, wild scream, etc. That way I could extract the sound I needed and place it where I wanted it in the animation soundtrack. The big problem is that video has a lot of echo that I never could remove. You can hear how it sounds in one of my animations on the Serpent's Eye download site.
I also have a folder with .wave extracted from this sound track not as well !
Also from other source,i even have some from our beloved Alice.
I also extracted some sound from some porno movie where the moaning is surprisingly appropriate.
 
There's a site where the Serpent's Eye animations can be downloaded? How have I missed this vital information?
I uploaded all my Serpent's Eye renders to a download site. I had thousands of renders, way more than I could ever post here or than anyone would want to see I think. I also have a folder there with some animations. I did one that is about ten minutes I think, but it uses an old V3 version of Sabina placed in a newer set almost the same as the current one I use for The Serpent's Eye. The soundtrack has screams, moans, groans, breathing sounds, etc. from that Cowgirl video, along with sounds of laughter, crows, crowd sounds. Honestly the soundtrack sucks and I think the video is better if you just turn the sound off.

To get the links and instructions you have to join the Serpent's Eye conversation here on this site. There are over a hundred members already on that. If you or anyone else wants to join, reply to this message and ask me and I'll add you to it.
 
I uploaded all my Serpent's Eye renders to a download site. I had thousands of renders, way more than I could ever post here or than anyone would want to see I think. I also have a folder there with some animations. I did one that is about ten minutes I think, but it uses an old V3 version of Sabina placed in a newer set almost the same as the current one I use for The Serpent's Eye. The soundtrack has screams, moans, groans, breathing sounds, etc. from that Cowgirl video, along with sounds of laughter, crows, crowd sounds. Honestly the soundtrack sucks and I think the video is better if you just turn the sound off.

To get the links and instructions you have to join the Serpent's Eye conversation here on this site. There are over a hundred members already on that. If you or anyone else wants to join, reply to this message and ask me and I'll add you to it.
I'd been wondering about joining, yes please, Jedakk
 
I also have a folder with .wave extracted from this sound track not as well !
Also from other source,i even have some from our beloved Alice.
I also extracted some sound from some porno movie where the moaning is surprisingly appropriate.
I know it's a lot of hard work, but I'll ask as a creator ...

how many images is needed to create your about 15 second vision?

and how long does it take to create overall?
 
I uploaded all my Serpent's Eye renders to a download site. I had thousands of renders, way more than I could ever post here or than anyone would want to see I think. I also have a folder there with some animations. I did one that is about ten minutes I think, but it uses an old V3 version of Sabina placed in a newer set almost the same as the current one I use for The Serpent's Eye. The soundtrack has screams, moans, groans, breathing sounds, etc. from that Cowgirl video, along with sounds of laughter, crows, crowd sounds. Honestly the soundtrack sucks and I think the video is better if you just turn the sound off.

To get the links and instructions you have to join the Serpent's Eye conversation here on this site. There are over a hundred members already on that. If you or anyone else wants to join, reply to this message and ask me and I'll add you to it.
glad to join..please link to your site..thanks!
 
I know it's a lot of hard work, but I'll ask as a creator ...

how many images is needed to create your about 15 second vision?

and how long does it take to create overall?
In Daz you can set the FPS (Frame per Second) of your animation in the Animate panel at the bottom left.
1 frame=1 render so for a 15 second video at 25 fps you will need 375 renders.
So if each render take 1 minute each (60 second) 375 frame will take about 375 minutes or 6.25 hours (375x60second)
Hope this help and that you are not that girl :)
 
In Daz you can set the FPS (Frame per Second) of your animation in the Animate panel at the bottom left.
1 frame=1 render so for a 15 second video at 25 fps you will need 375 renders.
So if each render take 1 minute each (60 second) 375 frame will take about 375 minutes or 6.25 hours (375x60second)
Hope this help and that you are not that girl :)
Ha-Ha! very funny...

yeah it will help!
 
In Daz you can set the FPS (Frame per Second) of your animation in the Animate panel at the bottom left.
1 frame=1 render so for a 15 second video at 25 fps you will need 375 renders.
So if each render take 1 minute each (60 second) 375 frame will take about 375 minutes or 6.25 hours (375x60second)
Hope this help and that you are not that girl :)
Now THAT'S a blonde.:risunis:
 
You probably know this,but you set the max render time in the render panel (progressive rendering) this render was set to 30 second
but with post denoiser (filtering)
View attachment 1132527
You will need a simple scene to render to this quality at 30 second.
that's awesome !!

I would like to do a giant spartacus scene (crucifixion along the road)

but I don't have a good model of the Roman road (I don't think such a model even exists ....)

and what I'm sorry about is that so far, there is no model like street of ancient rome (it would be amazing to have such a model)

It's amazing to see those girls dancing on the crosses! thanks friend!
 
that's awesome !!

I would like to do a giant spartacus scene (crucifixion along the road)

but I don't have a good model of the Roman road (I don't think such a model even exists ....)

and what I'm sorry about is that so far, there is no model like street of ancient rome (it would be amazing to have such a model)

It's amazing to see those girls dancing on the crosses! thanks friend!
I think I could make a pretty good Appian Way set using the Terradome model I use now for the Sessorium where Sabina is crucified. All I would need is a decent tileable texture for the road. Mine would be in Poser of course, but you could surely do something similar for DAZ.

As far as the streets of ancient Rome, Stonemason's "Streets of the Mediterranean" model is what I used for Sabina's whipping scenes and part of her walk to the place of execution. It is very detailed, lots of Roman-looking buildings and great textures I captured and used in other places. You just have to make anything like streetlights and other 20th century paraphernalia invisible to get a pretty good effect with it. It's not cheap, unfortunately, $39.95 at DAZ3D.com. Here's a link to it: https://www.daz3d.com/streets-of-the-mediterranean
 
I think the reason the wrists move around so much on the nail - more than mine do - is not the difference in the figures we are using, but that you place the nails farther up her arm than I do. This has to do with the location of the goal point for inverse kinematics, which is the point Poser, and I would image DAZ Studio also, hold stationary while performing IK calculations. That's what IK is all about, holding the goal point stationary and calculating the bends and twists of all the joints in the chain to make it happen. That goal point is somewhere in the palms of her hands, while the point you really want to hold stationary, the location of the nails, is proximal (up her arm, in her wrist) from that. My placement of the nails is in the heels of the hands, yours is somewhere around the joint with the radius and ulna bones. Your nailed point will move more than mine.

To make the nailed points remain stationary, you would need to edit the IK chains and change the goal coordinates. I have not done this, kept putting it off for another day, but I know that's what it's going to take. In my case, it means having a specially modified version of V4 (actually Stephanie 4 or S4) to use when she is crucified. Maybe you would have to create a modified version of V8 you use only when she's on the cross.
Still experimenting with this pinning limitation of Daz Studio
Quote:"To make the nailed points remain stationary, you would need to edit the IK chains and change the goal coordinates"
Sadly there is no option in Daz Studio to edit the IK chains but i can edit the bones of the Genesis figures but that's where we can see
the so called improvement that they did to the Genesis3 and up figures:they added bones in the limbs but did not update the posing tools!
G2 Bones.jpgG8 Bones.jpg
 
Still experimenting with this pinning limitation of Daz Studio
Quote:"To make the nailed points remain stationary, you would need to edit the IK chains and change the goal coordinates"
Sadly there is no option in Daz Studio to edit the IK chains but i can edit the bones of the Genesis figures but that's where we can see
the so called improvement that they did to the Genesis3 and up figures:they added bones in the limbs but did not update the posing tools!
View attachment 1133007View attachment 1133008
I got some success by removing the extra bones from the legs!
G8 Leg Bones Edited.jpg
 
Still experimenting with this pinning limitation of Daz Studio
Quote:"To make the nailed points remain stationary, you would need to edit the IK chains and change the goal coordinates"
Sadly there is no option in Daz Studio to edit the IK chains but i can edit the bones of the Genesis figures but that's where we can see
the so called improvement that they did to the Genesis3 and up figures:they added bones in the limbs but did not update the posing tools!
View attachment 1133007View attachment 1133008
I have never edited the IK chains for a figure, but it looks like there are some tools to do this in DAZ Studio 4.12 and above. This post might shed some light on it: https://www.daz3d.com/forums/discussion/357776/ik-chains-explained

I would play around with that on a new figure, empty scene to see if I could figure out how things work. Some of these posts say that DAZ hasn't documented how to do this but maybe they are out of date.
 
hello please is there any way to do in daz3d (holes in the body ??)

to explain ... I need to make a hole in my wrist (nails)

and a hole in the ground (background) somewhere I think in Ivanart I saw how he did it, but I lost the instructions ....

please help (is there any way in daz3d to manipulate the body and the floor?)
 
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