John Delves Richardson
Governor
This scene by my friend Kelderek was modeled and rendered in Blender 2.82
Same problem hereThose aren't showing for me. Maybe post some offsite links?
The image appears to be hosted on a site that requires login. Could you upload them somewhere else?This scene by my friend Kelderek was modeled and rendered in Blender 2.82
I know I already posted this in my own thread, but I couldn't resist to show it off here since I think it's my best render so far and it's all done with Blender (except for the textures, for which I used Substance Painter):
Yep, this is a great piece of work...
Applauds
I'm particularly impressed by the realistic materials, cool work, really.
If you allow me a constructive critique, her clavicles extend a bit too much towards the lateral part of the body.
When it comes to materials, I mostly just mix match stock PBR textures whenever I can, so I can't really claim the credit for that
I agree that the clavicles look rather unnatural. I remember @mp5stab pointing out the same problem before, and now I'm convinced that there's something wrong with the proportion.
I'll try to check them against references and fix them later.
Thanks much for the encouragement! and criticism!
Aside from getting used to the shortcuts, I found it mostly intuitive to use. It was fairly simple to learn, compared to Blender, for instance. I really like the non-destructive workflow and many stock contents it provides. The only gripe I have with the tool (aside from the pricing) is that it's rather unstable on Linux and it can become infuriatingly slow with many layers.Anatomy is a cruel mistress but you are doing very well, in my opinion! Even celebrated professional artists often make mistakes in that field (just look at the number of abs, they sometimes add in their characters).
I've always been curious about Substance Painter, is it hard to use?
Aside from getting used to the shortcuts, I found it mostly intuitive to use. It was fairly simple to learn, compared to Blender, for instance. I really like the non-destructive workflow and many stock contents it provides. The only gripe I have with the tool (aside from the pricing) is that it's rather unstable on Linux and it can become infuriatingly slow with many layers.
With realistic textures results like this you motivate me to to learn Substance Painter!I know I already posted this in my own thread, but I couldn't resist to show it off here since I think it's my best render so far and it's all done with Blender (except for the textures, for which I used Substance Painter):
(Image stored on Imgur)
Thank you, fallenmystic!I think both Blender and ArmorPaint have some support for that.