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Some of my work - by Anwendungsfehler

Go to CruxDreams.com
RL keeps me from rendering... aaargh!
In the meanwhile a pic created in DazStudio before I have started the Rack
Ouch!.jpg

Some hours were left for the rack last week:

MPR1.7.4 - Schlitten.jpg MPR-Day3.jpg MPR-SBrass.jpg

Next steps: electric winch, cables, stepper motors, saddle, new rigid restraints system, auto buttplug changer (!) (doubleouch),
bunker room, utilities, story (uff!)
 
Still way too much work. Fiddling around with Blender n characters. This is necessary to get acquainted with a lot of techniques. Mor realism, new items, yay!
Trixie19D.jpgTrixie19E.jpg
have started to sculpt and edit my Trixie base model. Pretty important to get realistic deformations when have restraints applied.
Or doing some nose corrections on the fly :) (Model below is the same figure but resculpted)
Sculptingfun.jpg
Next step - my new shackle system for long time inmates. Basic idea is to have a soft leather wrap, closed by velcros, which get heavy shackles around.
Inspired by: https://www.discerningspecialist.com/bdsm-gear/restraints/57-dsg-leather-cuff-wraps.

This offers various advantages. Rigid cuffs alone would cut in the flesh and would not look realistic. Especially waist cuffs will look great, or some sort of neck restraints.
Especially if the volunteer has to be lifted off. (You will see what I have planned for her at least this month).

All images rendered in Blender 2.91.2

Cheers,

Alex
 
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Kathi Evolution 2.

Well, I'm happy with the skin results. it took longer than expected, but with sculpting and hard surface modeling I can proceed with my stories, things I couldn't do in Daz....

Kathi Evolution 2.1.pngKathi Evolution 2.2.pngKathi Evolution 2.3.pngKathi Evolution 2.4.pngKathi Evolution 2.5.pngKathi Evolution 2.6.pngKathi Evolution 2.7.png

The gag is a simple placeholder, pure metal could damage your slaves teeth. I hope you can imagine what to expect... some high quality bondage stuff and some explicit stories the next couple of months...

Cheers, Alex.
 
Kathi Evolution 2.

Well, I'm happy with the skin results. it took longer than expected, but with sculpting and hard surface modeling I can proceed with my stories, things I couldn't do in Daz....

View attachment 966429View attachment 966430View attachment 966431View attachment 966432View attachment 966433View attachment 966434View attachment 966435

The gag is a simple placeholder, pure metal could damage your slaves teeth. I hope you can imagine what to expect... some high quality bondage stuff and some explicit stories the next couple of months...

Cheers, Alex.
Very nice! My favorites are the ball and panel gags. ...and how did you know I had freckles?
 
Very nice! My favorites are the ball and panel gags. ...and how did you know I had freckles?
hehe, freckles are sooo cute :)

Yeah, ball and panel gags are nice, but two years ago I started a long term project with some 3d printed gags covering the teeths with soft TPU, combined with asa. Both materials are EMA (EU) / FDA (US) approved.
Great thing is you cant spit them out and you can add some tubes either to fill in fluids or to bring them out (in the case you have to puke). Something for long term bondage sessions :) Will design these in Blender this summer
 
Your blender skills are breathtaking! I would love to pick your brain about rendering the skin in blender. It looks like you are using a G8F character. I have some custom morphs for G8F I would be very happy to give you. If you would be willing to take a shot at a photorealistic cross, I would give you all of the blender I assets I have made for such things!
 
Your blender skills are breathtaking! I would love to pick your brain about rendering the skin in blender. It looks like you are using a G8F character. I have some custom morphs for G8F I would be very happy to give you. If you would be willing to take a shot at a photorealistic cross, I would give you all of the blender I assets I have made for such things!
Hi mp5stab,
the latest diffeo daz importer from the bitbucket repository is importing all these skins, I did only some tweaks. It is all about the correct lights and light rigs. Without the correct light, all skins are lookin bad. Thank you for your offer, but if you're using e.g. Rigify like I do, body morphs, especially bone driven, won't work.

But: This is no problem due to the fact multires sculpt will give better results. Maybe you can link me to some of your pictures?

About cross scenes: I will try to make one physically and historically correct, this means historically say goodbye to the christian version, the roman one was more like an Andreas cross. (There was a science team investigating and scanning nails, nailed bones (crt/mrt scanned) and historical documents to find out more details about cruxifications). Sadly I forgot the title of the documentation, which was shown on Phoenix.de.
 
Well I have accurate Roman nails. And a pretty good Sculpted Roman cross. I’m very interested in your multi res sculpting workflow for genesis figures in blender. What are the drawbacks and limitations? I’d like to have faster, better looking renders, and blender tends to give me better results than using Iray. I also have the original blender files for all of my Morphs so you could apply them as shape keys if you so please. Hit me up in the DMs is your like to use some of my props.

and here is some of my art
 
Well I have accurate Roman nails. And a pretty good Sculpted Roman cross. I’m very interested in your multi res sculpting workflow for genesis figures in blender. What are the drawbacks and limitations? I’d like to have faster, better looking renders, and blender tends to give me better results than using Iray. I also have the original blender files for all of my Morphs so you could apply them as shape keys if you so please. Hit me up in the DMs is your like to use some of my props.

and here is some of my art
Ha thanks! Shape keys should work. That's the good thing, multires aren't conflicting with uvs and with shape keys if the sculpts are not too extreme concerning the original vertices. Have a look over at blenderartists, human progress thread by chris jones. And have a look at HumGen3d.com, a extremely promising blender addon, which will be released in q1 :)

 
Kathi Evolution 3 - Blender

Kathi Evolution 3.png

Final tests, 3 geografts merged (Breastcular, Lickalicious and Golden Palace), Rigify rig, slightly modified maps, tweaked shaders, merged rigs, every hair part is following the morphs as expected. Tomorrow I will modify some rig parts for better eye and tongue control. I like the skin effects, rendered with E-Cycles 2.91.2, 1024 samples and denoise level set to 0.8. Overall render time with my 1080 was about 16 minutes.

Light sources: 2 portal lights, 3 point lights parented to the master camera, photographer addon with deactivated autofocus.
 
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